UX Research Paper

UX Research Paper

AHFE Paper

AHFE Paper

AHFE Paper

Period: 6 Months

Period: 6 Months

My Role

My Role

UX Designer

UX Designer

UX Researcher

UX Researcher

Tools

Tools

Figma

Figma

Google Suite

Google Suite

Overview

Overview

Smartphone application designed to support the visually impaired people and enhance the user experience of entertaining events in Saudi Arabia

Smartphone application designed to support the visually impaired people and enhance the user experience of entertaining events in Saudi Arabia

Objective

Objective

Objective

Design a user-centric smartphone application that addresses the accessibility challenges faced by visually impaired individuals attending entertaining events in Saudi Arabia. The application aims to provide a seamless and enjoyable experience by facilitating navigation, exploration, and engagement in various entertainment venues organized by the General Entertainment Authority (GEA).

Design a user-centric smartphone application that addresses the accessibility challenges faced by visually impaired individuals attending entertaining events in Saudi Arabia. The application aims to provide a seamless and enjoyable experience by facilitating navigation, exploration, and engagement in various entertainment venues organized by the General Entertainment Authority (GEA).

Brainstorm:

  • Conduct extensive desk research to understand the challenges faced by visually impaired individuals in public events.

  • Identify existing solutions and gaps in addressing accessibility issues for visually impaired users.

  • Collaborate with stakeholders to gather insights into the specific requirements and goals of the application.


Define:

  • Conduct user interviews with visually impaired individuals to empathize with their pain points and gather firsthand experiences.

  • Analyze scientific findings related to methodologies like desk research, user interviews, and usability testing to inform the design process.

  • Define clear user personas and scenarios based on the gathered data to guide the design decisions.

  • Collaborate with experts in accessibility and user experience to establish design principles that prioritize inclusivity.


Design:

  • Utilize the insights from the previous stages to create wireframes and prototypes for the smartphone application.

  • Implement a user interface that focuses on simplicity, intuitive navigation, and compatibility with assistive technologies.

  • Incorporate feedback from visually impaired users through iterative usability testing to refine and improve the design.

  • Ensure that the application's design reflects the preferences and needs of the targeted users.


Overall Purpose:

  • Empower visually impaired individuals to navigate and explore entertaining events organized by GEA with confidence and enjoyment.

  • Enhance user experience by addressing specific pain points through thoughtful design, ensuring inclusivity and accessibility.

  • Strive to make the application a reflection of the users' thoughts and feelings, creating a positive and beautiful experience for them.


And more…

Brainstorm:

  • Conduct extensive desk research to understand the challenges faced by visually impaired individuals in public events.

  • Identify existing solutions and gaps in addressing accessibility issues for visually impaired users.

  • Collaborate with stakeholders to gather insights into the specific requirements and goals of the application.


Define:

  • Conduct user interviews with visually impaired individuals to empathize with their pain points and gather firsthand experiences.

  • Analyze scientific findings related to methodologies like desk research, user interviews, and usability testing to inform the design process.

  • Define clear user personas and scenarios based on the gathered data to guide the design decisions.

  • Collaborate with experts in accessibility and user experience to establish design principles that prioritize inclusivity.


Design:

  • Utilize the insights from the previous stages to create wireframes and prototypes for the smartphone application.

  • Implement a user interface that focuses on simplicity, intuitive navigation, and compatibility with assistive technologies.

  • Incorporate feedback from visually impaired users through iterative usability testing to refine and improve the design.

  • Ensure that the application's design reflects the preferences and needs of the targeted users.


Overall Purpose:

  • Empower visually impaired individuals to navigate and explore entertaining events organized by GEA with confidence and enjoyment.

  • Enhance user experience by addressing specific pain points through thoughtful design, ensuring inclusivity and accessibility.

  • Strive to make the application a reflection of the users' thoughts and feelings, creating a positive and beautiful experience for them.


And more…

© 2024 Faisal Almahmoud.